

Can you tell us a bit about what goes into creating a skybox on a Halo map?ĭT: When production starts for our skybox, or really any art asset, we begin with concepting several mood sketches that depict time of day and any major feature that we want to put on display for the vista. To dive into Oasis, the first thing I think we have to do is marvel at that stunning vista-that's as much a staple of Halo as the complexities of its design, to my mind. I’m super excited to be able to talk with you about the three new maps coming in Season 3! To start off, let’s give each of them a general introduction-how would you summarize these maps so Halo fans have a sense of what they’re in for with these spaces?ĬS: Oasis is a mosh pit of pure vehicular fun for BTB, and it’s got a stunning skybox with a Forerunner ship terraforming the desert environment around it.Ĭliffhanger is set at an ONI black site atop a mountain, also featuring man cannons for maximum vertigo!Ĭhasm is what you’d get if you took Boarding Action from Halo: CE and put in some Grappleshots, which is every bit as fun as it sounds.
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Of course, before we get into talking about these maps, how about we show them off in their full majesty with a new flythrough video? Technical Artist)-for a Q&A deep-dive into these new maps, the process of creating them, the fun we’ve had on them, and more. We’re joined today by a terrific trio of our veritable multiplayer designers-Cliff Schuldt (Multiplayer Level Designer), Donnie Taylor (Art Director), and Kim Haines (Lead MP Env. These maps are Oasis, Cliffhanger, and Chasm. Season 3 of Halo Infinite arrives on March 7.Ī new season means new maps! Season 3: Echoes Within brings with it a trio of exciting and unique spaces for your regularly scheduled online Spartan-slaying. In threads with a vague title and Rumor/Leak/Datamine flair detailed outline on acceptable titles.Lore may be freely discussed three months past release. New official lore and datamined/leaked game content are spoilers. Halo 2 75/100 SUBS! THANK YOU!( r/Halo Spoiler Policy 🎶 It's The Final Countdown 🎶 - !socials. $240 pot money scrims vs LATAM boys COMM.
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Halo Infinite's winter update will arrive on November 8th.R/Halo Discord + LFG | Infinite Season 4 | 343 Plz | Game FAQs Teams are split into attackers and defenders with slightly different tools attackers have Active Camo, while defenders have Threat Sensors to help spot those sneaky opponents trying to steal their flag. Detachment, the other map, was built in it too, and it mixes similar indoor areas with more open outdoor spaces.Ĭovert One Flag mode, meanwhile, is a round-based variant on One Flag CTF. The other interesting thing about Argyle is that it's the first map "built entirely within Forge", the level editor that's coming to Halo Infinite with the winter update. I could only be more interested in this if it was called Argyll instead and set in Oban. In particular, it reminded me of something nunuk might have created - before I remembered that, oh yeah, nunuk now goes by the name Sparth and was art director on Halo Infinite. It's split levels, high ceilings, long drops into shadowy voids, and needlessly angular wall struts remind me of Natural Selection or Quake community levels. Developers 343 describe the map as a "tight, indoor, symmetrical map" set within "the narrow corridors of a UNSC vessel", but I just love its architecture. The two new maps are Argyle and Detachment, but it's the former that interests me most. And one of the maps looks particularly lovely. While those are large, long-coveted features, a new trailer focuses on a couple of smaller additions: two new multiplayer maps, and a new mode, Covert One Flag. Halo Infinite's winter update will finally bring network co-op and the Forge Beta to the drips-and-drabs scifi shooter.
