
Probe Bus Parts: Cargo bay-like parts that match the footprints of most probe cores (stock and NFX).More Probe Cores: A set of eight new probe cores in medium (1.25m) and larger (1.875m) sizes.This pack contains a set of parts to help enhance and improve the KSP probe experience, particularly in the later game with larger probes. Support Parts: new supporting parts that help enhance the large rocket experience, like heavy RCS thrusters.Advanced Engines: several new rocket engines based on a whole set of concepts in the 0.625 to 3.75m sizes.Includes adapters, clustering, cargo and utility parts. 7.5m Parts: an extra-large set of rocket parts for those huge constructions.Comes with tanks, adapters, utility parts and specialized components for engine clustering. 5.0m Parts: a balanced and extensive part set that provides a new size of rocket parts.The latest and greatest (for size, perhaps) in launch vehicle components. They only function for the older (Mk4-1, Mk3-9, PPD-1) pods. Pretty much just command pods, but also monopropellant engines in many sizes!Ī: Some exist but now require the ASET props pack to work. This pack contains a variety of parts for making crewed spacecraft. This pack contains a good number of skeletal trusses and construction type parts for building those near-futurish ships you see in concept art. Additionally, some wraparaound solar panels are provided, for coolness. There are many sizes ranging from small form-factor panels up to gigantic solar arrays. This pack contains many concept solar panels to use on your ships and stations. Very mass efficient!Ī:Talk to FreeThinker about this, he manages KSPI-E and its compatibility with NFT. Capacitors: discharge for a burst of power! These parts can be charge up with normal generating capacity, and once activated will deliver a large amount of power to your ship's electricity banks.Refuelling Parts: store extra uranium, reprocess it and extract it from Ore with containers and reprocessors.Ensure that you have enough cooling capacity with radiators for your reactors to work properly. Nuclear Reactors: Turn Uranium into power! Attach nuclear reactors to your vessel and generate large amount of electricity.

Kerbal space program 2 engine mods#
I have it as an action item in the future but this takes time away from real modding.Ī:Talk to FreeThinker about this, he manages KSPI-E and its compatibility with NFTĪll code and cfgs are distributed under the MIT LicenseĪll art assets (textures, models, animations) are distributed under an All Rights Reserved License.Īll bundled mods are distributed under their own licenses.Įver wanted some futuristic energy generation that wasn't too. What's up with that?Ī:Keeping the gallery up to date is not super easy.
Kerbal space program 2 engine mod#
Q: The mod album shows parts that look old/don't exist. Their balance has been finely tuned to work with stock mechanics and to extend the KSP experience, particularly in combination with the Community Tech Tree.Ī:I have defined this mod as feature complete, and bugfixes are all I plan to add. These engines are all very power hungry - use nuclear reactors or high intensity solar to get the power you need.

They can be tuned for high-thrust, low Isp operation, or low-thrust, high-Isp operation

Magnetoplasmadynamic Thrusters: with the best TWR of all electric engines, these engines are very power-hungry.They run on Argon fuel and are pretty cheap! Hall Effect Thrusters: similar to Gridded thrusters, but with better TWR at the cost of some Isp.Gridded Ion Engines: like the stock Dawn, they have low TWR and great Isp.This pack contains advanced electric engines for deep space travel. Generally engines split into the following categories:
